201 cards found.

Fireball

Sorcery {X}{R} (1)

This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.



Color Identity: R,Red

Flying Carpet

Artifact {4} (4)

{2}, {t}: Target creature gains flying until end of turn.
Woven from strands of griffin mane and pegasus tail.



Color Identity:

Force Void

Instant {2}{U} (3)

Counter target spell unless its controller pays {1}.
Draw a card at the beginning of the next turn's upkeep.
"My mind and spirit are one—a barrier not readily passed."
—Gustha Ebbasdotter,
Kjeldoran Royal Mage

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Forest

Basic Land Forest   (0)

({t}: Add {G}.)



Color Identity: Green
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Forgotten Ancient

Creature Elemental   {3}{G} (4)

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.

Illus. Mark Tedin


Color Identity: G,Green

Freyalise's Winds

Enchantment {2}{G}{G} (4)

Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

Illus. Mark Tedin


Color Identity: G,Green
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Fungal Behemoth

Creature Fungus   * / *   {3}{G} (4)

Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X—{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.

Illus. Mark Tedin


Color Identity: G,Green
Printings:
Planar Chaos (Rare)

Foreign Names:

Formats:

Gallantry

Instant {1}{W} (2)

Target blocking creature gets +4/+4 until end of turn.
Draw a card.
The courageous accomplish more in a single moment than the cowardly do in a lifetime.

Illus. Mark Tedin


Color Identity: W,White
Printings:
Odyssey (Uncommon)

Foreign Names:

Formats:

Genesis Chamber

Artifact {2} (2)

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
"As the experimental population grows, so do the number of myr. It's a perfect equilibrium."
—Memnarch

Illus. Mark Tedin


Color Identity:
Printings:
Darksteel (Uncommon)

Foreign Names:

Formats:

Glaciers

Enchantment {2}{W}{U} (4)

At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.
All Mountains are Plains.
"Even the highest mountain can be ground to dust."
—Lucilde Fiksdotter, Leader of the Order of the White Shield

Illus. Mark Tedin


Color Identity: U,W,White,Blue
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Gloomwidow

Creature Spider   3 / 3   {2}{G} (3)

Reach
Gloomwidow can block only creatures with flying.
"An unexpected ally."
—Rem Karolus, Slayer of Angels



Color Identity: G,Green
Printings:
Shadows over Innistrad (Uncommon)

Foreign Names:

Formats:

Goblin Bushwhacker

Creature Goblin Warrior   1 / 1   {R} (1)

Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Goblin Hero

Creature Goblin   2 / 2   {2}{R} (3)

When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back.



Color Identity: R,Red
Printings:
Starter 1999 (Common)

Foreign Names:

Formats:

Grassland Crusader

Creature Human Cleric Soldier   2 / 4   {5}{W} (6)

{t}: Target Elf or Soldier creature gets +2/+2 until end of turn.
"Everyone deserves a chance to live. My job is to make sure they get it."

Illus. Mark Tedin


Color Identity: W,White
Printings:
Onslaught (Common)

Foreign Names:

Formats:

Grim Tutor

Sorcery {1}{B}{B} (3)

Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life.



Color Identity: B,Black
Printings:
Core Set 2021 (Mythic)
Core Set 2021 (Mythic)

Foreign Names:

Formats:

Grip of Chaos

Enchantment {4}{R}{R} (6)

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
When the world is consumed by chaos, the skilled and the foolish are on equal footing.

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Scourge (Rare)

Foreign Names:

Formats:

Grixis Illusionist

Creature Human Wizard   1 / 1   {U} (1)

{t}: Target land you control becomes the basic land type of your choice until end of turn.
"It's simple, really. If they can't find us, they can't kill us."

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Conflux (Common)

Foreign Names:

Formats:

Guiltfeeder

Creature Horror   {3}{B}{B} (5)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Commander 2016 (Rare)

Foreign Names:

Formats:

Guul Draz Specter

Creature Specter   2 / 2   {2}{B}{B} (4)

Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Zendikar (Rare)

Foreign Names:

Formats:

Heal

Instant {W} (1)

Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
"Sometimes even the smallest boon can save a life."
—Halvor Arenson, Kjeldoran priest

Illus. Mark Tedin


Color Identity: W,White
Printings:
Fifth Edition (Common)

Foreign Names:

Formats:

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Bummer

201 cards found.